--- STRINGID_HELP
StringID
This field contains the string identification for the object.

The default string identification for a resource window is
"RESOURCE" plus a unique number corresponding to the order in
which
it was created. The default string identification for an object
attached to another
object is "FIELD" plus a unique number corresponding to the order
in which
attached to the parent resource.  The number given to the first
object is actually 0,
so, for example, the screen identification for the second object
created within a
resource window would be "FIELD_1."

Since the object appears in lists in other locations
within the program, it is recommended that you override the
default
identification and enter a string that more specifically
identifies
the object.  The identification will appear in all locations
exactly as you have entered it in this field.

--- HELP_CONTEXT_HELP
helpContext
This field designates the help context to be associated with the
current object.  Select the combo box button to view a list of
the
available help contexts. (These are created by interaction with
the
help editor.)  If you select one of the contexts
listed, the help message of that context will be displayed
whenever
the user positions on the object and requests help.

--- OBJECT_LIST_HELP
Object List
This field displays the objects, listed in the order in which
they were
created, that are attached to the current object.  To access the
editor of one of these
listed objects, select it with the mouse or scroll to it and
press <Enter>.

To change the order of the objects listed, press <Ctrl> and move
an
item with the arrow keys to the desired position.  Pressing <Ctrl
Del> deletes the highlighted object.

--- FLAGS_LIST_HELP
Flag List
The flags listed in this field control the general presentation
and
operation of the current object.  All of these items are listed
with check boxes, which
display a `X' when they are currently in effect.  To toggle a
flag or option from non-current
to current or vice versa, select it by either clicking on it with
the
mouse or by scrolling to it and pressing <Enter>.  There is no
limit to the number of flags that
can be in effect at a given time; however, if two flags are
selected that present
conflicting information, such as "Center Justify" and "Right
Justify," only the flag listed first in the field will have
effect.

--- OK_BUTTON_HELP
OK Button
Selecting this button saves the edit information and closes the
object editor
window.  The current object will reflect the editing changes
immediately.  If no
information has been entered within the object editor, its window
will close with no
other action taking place.

--- CANCEL_BUTTON_HELP
Cancel Button
Selecting this button causes the window to close without
executing any
changes.  It should be selected if you have not made any changes
in
the current window and you wish to close it.

--- HELP_BUTTON_HELP
Help Button
Additional information about the current object appears in a help
window when this button is selected.  To close the help window,
select the "Close" option from the system button's menu, double
click on the system button with the mouse, or press Alt <F4>.

--- MIN_ICON_HELP
Minimize Icon
This field designates the icon to be associated with the window
when
it is minimized.  Select the combo box button to view a list of
the
available icon images.  (These are created by interaction with
the
Image Editor.)  If you select one of the icons listed, the window
will be represented by it when in a minimized state.  The end
user
will be able to click on the icon in order to restore the window
to
its original size on the screen.

--- NUMBER_FIELD_HELP
Number (Integer and Real)
Enter in this field the number that you want to appear in the
number field.

--- BIGNUM_FIELD_HELP
Bignum
Enter in this field the number that you want to appear in the
bignum field.  The number
will be displayed with the number of decimal places designated by
the flags you have set.
A bignum object can have up to thirty digits to the left of the
decimal place and up to
eight digits to the right of the decimal place.

--- RANGE_FIELD_HELP
Range
If you want to specify a certain range of acceptable values,
enter in this field the
valid ranges.  For example, if you want to accept only numbers
between 100 and 100,000
in a numeric field, enter the range of "100..100000."  If no
range is entered, any
value, as long as it meets the general requirements for the
object, will be accepted.

--- USER_FUNCTION_HELP
userFunction
If you want to have a user function associated with the object,
you can enter the name of it in this
field.  The function must be defined somewhere in your code under
the same name that is
entered so that Zinc Designer can find it and execute the
designated action.  (For
more information on creating user functions, refer to the
description of the object's constructor in the Programmer's
Reference.)

--- TEXT_FIELD_HELP
Text
Enter text in this field exactly as you want it to appear in the
text object.  If
the object contains a "maxLength" limitation and the text entered
contains
more characters than that limitation allows, only the number of
characters
that fall within the limit will be displayed.

--- VALUE_FIELD_HELP
Value
This field allows you to enter in a value that serves as a unique
identification for a
button.  For example, you could associate the value 0 with an
"ok" button and a value of 1 with
a "cancel" button.  This allows you to define one user-function
that looks at the button
values, instead of several user-functions that are tied to each
button object.  If the
BTF_SEND_MESSAGE flag is set, the value must be an event type.

--- BITMAP_FIELD_HELP
Bitmap
This field designates the bitmap image to be associated with the
object.  Select the combo box button to view a list of the
available bitmaps.
(These are created by interaction with the Image Editor.) If you
select one of the bitmaps listed, it will be displayed on the
object when a bitmap
option is current in the File | Preferences window.

--- COMPARE_FUNCTION_HELP
compareFunction
If you want to have a compare function associated with the
object, you can enter the name of it in this
field.  The function must be defined somewhere in your code under
the same name that is
entered so that the design tool can find it and execute the
designated action.  (For
more information on creating compare functions, refer to the
description of the object's constructor in the Programmer's
Reference.)

--- DATE_FIELD_HELP
Date
Enter in this field the date that you want to appear in the date
object.  The default format to which this date will be
automatically
converted is "month-day-year" with spaces being automatically
converted to hyphens (-).

--- COMPRESSED_TEXT_HELP
compressedText
Enter text in this field as you want it to initially appear in
the formatted string object.  It
must conform to the specifications set by the "editMask" and
"deleteText" fields.  For example, a string "8017858900" would be
appropriate for a formatted telephone number.

--- EDIT_MASK_HELP
editMask
This field determines the type of characters that the formatted
string will accept.   The
following characters can be used to define the edit mask:

  a - Allows the end-user to enter a space (` ') or any letter
(i.e., `a' through `z' or `A'
through `Z').

  A - Same as the `a' character option except that a lower-case
letter is automatically
converted to an upper-case letter.

  c - Allows the end-user to enter a space (` '), a number (i.e.,
`0' through `9'), or any
alphabetic character (i.e., `a' through `z' or `A' through `Z').

  C - Same as the `c' character option except that a lower-case
character is
automatically converted to upper-case.

  L - Uses this position as a literal place holder.  Using this
character causes the
formatted string to get the character to be read and displayed
from the literal
mask.  The end-user cannot position on nor edit this character.

  N - Allows the end-user to enter any digit.

  x - Allows the end-user to enter any printable character (i.e.,
` ' through `~').

  X - Same as the `x' character option except that a lower-case
letter is automatically
converted to an upper-case alphanumeric character.

Enter in the `editMask" field a string of characters that will
define the acceptable format
for the string.  For example, an edit mask of "LNNNLLNNNLNNNN"
would be
appropriate for a formatted telephone number.

--- DELETE_TEXT_HELP
deleteText
Enter into this field a string of literal characters that will be
used whenever a character
is deleted from a particular position in the formatted string. 
For example, a string of
"(...) ...-...." would be appropriate for a formatted telephone
number.

--- CELL_WIDTH_HELP
cellWidth
Enter in this field a number to specify the maximum cell width of
a
single list item.  If the list is wider than the specified width,
it
will be displayed with multiple columns.  The default width is
"10."

--- CELL_HEIGHT_HELP
cellHeight
Enter in this field a number to specify the maximum cell height
of a
single list item.  If the list is taller than the specified
height,
it will be displayed with multiple rows.  The default height is
"1."

--- MAX_LENGTH_HELP
maxLength
The number in this field determines the number of characters that
the string object will
display.  The default length is 20.  The maximum length is
32,767.

--- TIME_FIELD_HELP
Time
Enter in this field the time that you want to appear in the time
object.  The default format
to which this time will be automatically converted is
hour:minutes a.m. or hour:minutes
p.m.  A space between numbers will be interpreted as a colon, and
necessary periods (for
"a.m." and "p.m.") are automatically inserted.  Since any hour
value under 12 is
interpreted as morning, it is necessary to enter "pm" if the hour
value is meant to be in
post-meridian time and you are using a 12-hour clock.  If you
enter the time value according
to a 24-hour clock, there is no need to enter "a.m." or
"p.m."--the object will interpret and convert the value into the
default format.

--- ICON_IMAGE_HELP
Icon Image
This field designates the image to be associated with the
icon.  Select the combo box button to view a list of the
available
images.  (These are created by interaction with the Image
Editor.)  If you
select one of the images listed, it will be displayed on the
icon.

--- ICON_TITLE_HELP
Icon Title
Enter in this field text exactly as you want it to appear in the
rectangular region below the icon.  If you do not want a title
for
the icon, delete the default string "Icon."

--- FILE_OPTION_HELP
File Options
The File category options control the general operations of the
design
tool.  The following options are included:

  New - Allows you to create a new file.

  Open - Allows you to open a previously created file.

  Save - Saves the current file in its present condition.

  Save As - Allows you to save the current file under a new name.

  Delete - Allows you to delete a file.

  Preferences - Allows you to change the default settings of Zinc
Designer.

  Exit - Exits you from Zinc Designer.

--- EDIT_OPTION_HELP
Edit Options
The Edit category options are used to edit the appearance and
performance of objects within the current file.  The following
options are included:

  Object - Allows you to edit the current object through
interaction with its editor.

  Cut - Removes the current object from the screen and places it
in
a global paste buffer.

  Copy -   Copies the current object and places the copy in a
global
paste buffer.

  Paste -  Allows you to recall and position on the screen the
contents of the global paste buffer.

  Delete - Removes the current object from the screen and deletes
it from the file.

  Move - Allows you to move the current object either by dragging
the mouse or by using the arrow keys.

  Size - Allows you to size the selected region from the bottom
right
corner either by dragging the mouse or by using the arrow keys.


--- RESOURCE_OPTION_HELP
Resource Options
The Resource category options allow you to create, modify, and
retrieve objects in the current file.  The following options are
included:

  Create - Automatically places a window on the screen, complete
with
a title bar, a system button, and minimize and maximize buttons.

  Load - Allows you to recall a previously created resource from
the
current file.

  Store - Causes the current resource to be saved in its present
condition to the current file.

  Store As - Allows you to store the current resource under a new
name.

  Edit - Causes the editor of the current object to appear.

  Clear - Causes the current resource to be removed from the
screen.

  Delete - Allows you to delete a resource from the current file.

  Test - Allows you to test the objects of your current
application
resource.

--- UTIL_OPTION_HELP
Utilities Options
The Utilities category provides options that allow you to create
images and help utilities to be used throughout your
application.  The following options are included:

  Image Editor - Allows you to create icon and bitmap images that
can
be assigned to other objects in your application.

  Help Editor - Allows you to create help contexts to be used
throughout your application to provide context-sensitive help.

--- OBJECT_OPTION_HELP
Object Options
The Object category provides options that allow you to actually
create objects.  Each of the options on this menu is a category
under
which several window objects are classified.  The available
options
are:

  Input - Includes objects that are used specifically for data
input.

  Control - Includes objects that are used to control the various
operations of an application, its windows and window objects.

  Menu - Includes objects used specifically for creating menus
that
display selectable options.

  Static - Includes window objects that are generally not
designed to
be edited nor interacted with by an end user.

Selecting one of the options causes another associated menu to
appear, which lists the
actual window objects of that category.

To create an object, select it from the associated menu. 
Position the cross hair cursor (+)
where you want the object to appear on the resource window and
either press the left
mouse button or press <Enter>. 

NOTE: All objects must be attached to a resource parent window;
they cannot be attached
directly to the screen.

--- HELP_OPTION_HELP
Help Options
The Help category is available so that you can receive help at
any
time during Zinc Designer's execution.  The various options
represent
the different areas within Zinc Designer where help information
is
available.  These options are:

  Index - Allows you to view all help contexts created within
Zinc Designer.

  File - Causes help to be displayed regarding how to use the
File options in
creating an application with Zinc Designer.

  Edit - Causes help to be displayed regarding how to use the
Edit options in
creating an application with Zinc Designer.

  Object - Causes help to be displayed regarding how to use the
Object options
in creating an application with Zinc Designer.

  Resource - Causes help to be displayed regarding how to use the
Resource
options in creating an application with Zinc Designer.

  Utilities - Causes help to be displayed regarding how to use
the Utilities
options in creating an application with Zinc Designer.

  About Designer - Causes information to be displayed regarding
the general
contents and specifics of the design tool (e.g., the current
version number and copyright
information).

--- OBJECT_BAR_HELP
Object Bar
The object bar presents some of the available window objects
within Zinc Designer.  It
is designed to allow you to easily select these items with a
mouse and then attach them
directly to your current resource.  When one of the objects is
selected, its name appears
in the "place object" field on the status bar, where it remains
until it is attached to a
window, or until another object is selected from the object bar. 
The object is attached to
a resource by positioning the cursor on the desired location and
clicking the mouse button.

By default the objects on the object bar are displayed by their
bitmap representations, but
they can also be displayed as text only or as text and bitmaps. 
(This
is determined by the default settings specified in the
Preferences
option of the File menu.)

NOTE:  All of the window objects available in Zinc Designer are
not represented on the
object bar.  For the complete set of objects, the Object option
must be used.


--- FILE_NAME_HELP
File Name
Enter the name of the file to be created, opened, saved, or
deleted
here.  If you do not include it yourself, a ".DAT" postfix will
be
automatically attached to the name.

--- DRIVES_LIST_HELP
Drives
This field displays other drives that are available on your
system.  Selecting a drive causes the files and directories on
that drive to
be displayed in their respective fields.

--- DIRECTORY_LIST_HELP
Directory
This field displays other available directories of the current
drive.  ".." represents the parent directory, and, if selected,
will
display the other sub-directories of the current path, all of
which
are also selectable.

--- FILE_LIST_HELP
File
Other .DAT files created with Zinc Designer that belong to the
current directory are listed in this field.  If one of these
files is
selected, its name will appear at the "File name" prompt.

--- RSRC_STRINGID_HELP
StringID
This field contains the string identification for the current
resource.  The default string identification for a resource
window is "RESOURCE" plus a unique number
corresponding to the order in which it was created.  For example,
the screen
identification for the first resource window created on the
screen would be
"RESOURCE_1."

Since the resource appears in lists in other locations
within the program, it is recommended that you override the
default
identification and enter a string that more specifically
identifies
the resource.  The identification will appear in all locations
exactly as you have entered it in this field.

--- RESOURCE_LIST_HELP
Resources
This field displays the resources that are available in the
current
file.  The resources are listed by their stringID's in
alphabetical
order.  If one of these is selected, its string identification
will
appear at the "StringID" prompt.

--- IMAGE_TYPE_HELP
Image Type
This field designates the type of image--bitmap or icon--to be
created.  Select the combo box button or press the <down arrow>;
then select
one of these two options.  If the image will be designed for use
with an icon,
select "Icon."  For use with all other objects, select "Bitmap."

--- IMAGE_NAME_HELP
Image Name
Enter the name of the image to be created, opened, saved, or
deleted
here.

--- IMAGE_LIST_HELP
Images
Other images of the current type (i.e., bitmap or icon) that have
been created
with the image editor in the current application file are listed
in the field in the
center of the window.  If one of these images is selected, its
name will appear
at the "Image name" prompt.

--- CONTEXT_NAME_HELP
Context Name
Enter the name of the context to be created, opened, saved, or
deleted
here.

--- CONTEXT_LIST_HELP
Contexts
Other help contexts that have been created with the help editor
in the current
application file are listed in the field in the center of the
window.  If one of these
contexts is selected, its name will appear at the "Context name"
prompt.

--- IMAGE_WIDTH_HELP
Image Width
Enter in the "Width" field the desired pixel width for the image. 
If the image
type is icon, the width must be 32.

--- IMAGE_HEIGHT_HELP
Image Height
Enter in the "Height" field the desired pixel height for the
image.  If the image
type is icon, the width must be 32.

--- UIF_BUTTON_HELP
Button Editor
A button is used to provide a selectable option that relates to a
window.

text -
Enter in this field text exactly as you want it to appear on the
button.

value -
This field allows you to enter in a value that serves as a unique
identification for a
button.

userFunction -
If you want to have a user function associated with the button,
enter in this field the name
of the function.

bitmap -
This field designates the bitmap image to be associated with the
button.  Select the combo
box button to view a list of the available bitmaps.  If you
select one of the bitmaps listed,
it will be displayed on the button when a bitmap option is
current in the File | Preferences
window.

stringID -
Enter in this field a string that will distinguish the button
object from other objects.

helpContext    -
This field designates the help context to be associated with the
button.  Select the combo
box button to view a list of the available help contexts.

flags -
The flags that control the presentation and operation of the
button are listed in the field
on the right half of the window.  The flags are:

BTF_AUTO_SIZE-Automatically computes the run-time height of the
button.

BTF_CHECK_BOX-Creates a check box that can be toggled when
selected.

BTF_DOUBLE_CLICK-Completes the button action when the button has
been
selected twice within a certain period of time.

BTF_DOWN_CLICK-Completes the button action on a button
down-click, rather
than on a down-click and release action.

BTF_NO_TOGGLE-Does not toggle the button's WOS_SELECTED status
flag.

BTF_NO_3D-Causes the button to be displayed without shadowing.

BTF_RADIO_BUTTON-Causes the button to appear and function as a
radio
button.

BTF_REPEAT-Causes the button to be re-selected
if it remains selected for a certain period of time.

BTF_SEND_MESSAGE-Causes the event associated with the button's
value to be
created and put on the event manager when the button is selected.

WOF_BORDER-Draws a single-line border around the object in
graphics mode.

WOF_JUSTIFY_CENTER-Center-justifies the text within the button.

WOF_JUSTIFY_RIGHT-Right-justifies the text within the button.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the button object to occupy all the
remaining space of its parent
window.

WOF_NON_SELECTABLE-Prevents the button object from being
selected.

WOAF_NON_CURRENT-The button object cannot be made current.

--- UIF_DATE_HELP
Date Editor
A date field displays and collects date information.

date -
Enter in this field the date that you want to appear in the date
object.

range -
If you want to specify a certain range of acceptable dates, enter
in this field the valid date
ranges.

userFunction -
If you want to have a user function associated with the date
object, enter in this field the
name of the function.

stringID -
Enter in this field a string that will distinguish the date
object from other objects.

helpContext -
This field designates the help context to be associated with the
date field.  Select the
combo box button to view a list of the available help contexts.

flags -
The flags that control interpretation and presentation of the
date object are listed in the
field on the right side of the window.  These flags are:

DTF_ALPHA_MONTH-Formats the month to be displayed as an ASCII
string
value.

DTF_DASH-Separates each date variable with a dash, regardless of
the default
country date separator.

DTF_DAY_OF_WEEK-Adds an ASCII string day-of-week value to the
date.

DTF_EUROPEAN_FORMAT-Forces the date to be displayed and
interpreted in
the European format (i.e., day/month/year).

DTF_JAPANESE_FORMAT-Forces the date to be displayed and
interpreted in
the Japanese format (i.e., year/month/day).

DTF_MILITARY_FORMAT-Forces the date to be displayed and
interpreted in
the U.S. Military format (i.e., day/month/year where month is a 3
letter abbreviated
word).

DTF_SHORT_DAY-Adds a shortened day-of-week to the date.

DTF_SHORT_MONTH-Uses a shortened alphanumeric month in the date.

DTF_SHORT_YEAR-Forces the year to be displayed as a two-digit
value.

DTF_SLASH-Separates each date value with a slash.

DTF_SYSTEM-Fills a blank date with the system date.

DTF_UPPER_CASE-Converts the alphanumeric date to upper-case. 

DTF_US_FORMAT-Forces the date to be displayed and interpreted in
the U.S.
format (i.e., month/day/year).

DTF_ZERO_FILL-Forces the year, month, and day values to be zero
filled when
their values are less than 10.

WOF_AUTO_CLEAR-Automatically clears the date buffer if the
end-user
positions on the first character of the date field then
presses a key.

WOF_BORDER-Draws a border around the date object.

WOF_INVALID-Sets the initial status of the date field to be
"invalid."

WOF_JUSTIFY_CENTER-Center-justifies the date information within
the date
field.

WOF_JUSTIFY_RIGHT-Right-justifies the date information within the
date field.

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights.

WOF_NON_FIELD_REGION-Causes the date object to occupy all the
remaining space of its parent
window.

WOF_NON_SELECTABLE-Prevents the date object from being selected.

WOF_UNANSWERED-Sets the initial status of the date field to be
"unanswered."

WOF_VIEW_ONLY-Prevents the date object from being edited.

WOAF_NON_CURRENT-The date object cannot be made current.

--- UIF_FMTSTR_HELP
Formatted String Editor
A formatted string is used to display and collect information
that
requires a specific format.  For example, telephone numbers and
zip
codes are best presented as formatted strings.

compressedText -
Enter text in this field as you want it to initially appear in
the formatted string object.  It
must conform to the specifications set by the "editMask" and
"deleteText" fields.

editMask -
This field determines the type of characters that the formatted
string will accept.   The
following characters can be used to define the edit mask:

a-Allows the end-user to enter a space (` ') or any letter (i.e.,
`a' through `z' or `A'
through `Z').

A-Same as the `a' character option except that a lower-case
letter is automatically
converted to an upper-case letter.

c-Allows the end-user to enter a space (` '), a number (i.e., `0'
through `9'), or any
alphabetic character (i.e., `a' through `z' or `A' through `Z').

C-Same as the `c' character option except that a lower-case
character is
automatically converted to upper-case.

L-Uses this position as a literal place holder.  Using this
character causes the
formatted string to get the character to be read and displayed
from the literal mask.
The end-user cannot position on nor edit this character.

N-Allows the end-user to enter any digit.

x-Allows the end-user to enter any printable character (i.e., ` '
through `~').

X-Same as the `x' character option except that a lower-case
letter is automatically
converted to an upper-case alphanumeric character.

Enter in the `editMask" field a string of characters that will
define the acceptable format
for the string.

deleteText -
Enter into this field a string of literal characters that will be
used whenever a character
is deleted from a particular position in the formatted string.

userFunction -
If you want to have a user function associated with the formatted
string object, enter in
this field the name of the function.

stringID -
Enter in this field a string that will distinguish the formatted
string object from other
objects.

helpContext -
This field designates the help context to be associated with the
formatted string.  Select
the combo box button to view a list of the available help
contexts.

flags -
The flags that control the presentation of the formatted string
object are listed in the field
on the right half of the window.  The flags are:

WOF_AUTO_CLEAR-Automatically clears the string buffer if the
end-user
positions on the first character of the field then presses
a key.

WOF_BORDER-Draws a border around the formatted string object.

WOF_INVALID-Sets the initial status of the formatted string field
to be "invalid."

WOF_JUSTIFY_CENTER-Center-justifies the text information within
the
formatted string field.

WOF_JUSTIFY_RIGHT-Right-justifies the text information within the
formatted
string field.

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights.

WOF_NON_FIELD_REGION-Causes the formatted string to occupy all
the remaining space of its parent
window.

WOF_NON_SELECTABLE-Prevents the formatted string object from
being
selected.

WOF_UNANSWERED-Sets the initial status of the formatted string
field to be
"unanswered."

WOAF_NON_CURRENT-The formatted string object cannot be made
current.

--- UIF_ICON_HELP
Icon Editor
An icon is used to display a 32x32 pixel bitmap image to the
screen.

iconImage -
This field designates the image to be associated with the icon. 
Select the combo box
button to view a list of the available images.  If you select one
of the images listed, it will
be displayed on the icon.

title -
Enter in this field text exactly as you want it to appear in the
rectangular region below
the icon.

stringID -
Enter in this field a string that will distinguish the icon
object from other objects.

helpContext -
This field designates the help context to be associated with the
icon.  Select the combo
box button to view a list of the available help contexts.

flags -
The flags that control the presentation and operation of the icon
are listed in the field on
the right half of the window.  The flags are:

ICF_DOUBLE_CLICK-Completes the icon action on a mouse
double-click, rather
than on a single-click and release action.

WOF_BORDER-Draws a single-line border around the icon bitmap and
another
border around the icon's title.

WOF_JUSTIFY_CENTER-Center-justifies the string information within
the icon.

WOF_JUSTIFY_RIGHT-Right-justifies the string information within
the icon.

WOF_NON_SELECTABLE-Indicates that the icon object cannot be
selected.

--- UIF_INTEGER_HELP
Integer Editor
An integer number is used to present and collect numeric
information
for integers.  It cannot be formatted.

integer -
Enter in this field the integer that you want to appear in the
integer field.

range -
If you want to specify a certain range of acceptable integer
values, enter in this field the
valid ranges.

userFunction -
If you want to have a user function associated with the integer
object, enter in this field
the name of the function.

stringID -
Enter in this field a string that will distinguish the integer
object from other objects.

helpContext -
This field designates the help context to be associated with the
integer field.  Select the
combo box button to view a list of the available help contexts.

flags -
The flags that control the presentation and operation of the
integer information are listed
in the field on the right.  These flags are:

WOF_AUTO_CLEAR-Automatically clears the numeric buffer if the
end-user
positions on the first character of the integer field then
presses a key.

WOF_BORDER-Draws a border around the integer object.

WOF_INVALID-Sets the initial status of the integer field to be
"invalid."

WOF_JUSTIFY_CENTER-Center-justifies the numeric information
associated
with the number object.

WOF_JUSTIFY_RIGHT-Right-justifies the numeric information
associated with
the integer object.

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights.

WOF_NON_FIELD_REGION-Causes the integer field to not be a form
field.

WOF_NON_SELECTABLE-Prevents the integer object from being
selected.

WOF_UNANSWERED-Sets the initial status of the integer field to be
"unanswered."

WOF_VIEW_ONLY-Prevents the integer object from being edited.

WOAF_NON_CURRENT-The integer field cannot be made current.

--- UIF_PROMPT_HELP
Prompt Editor
A prompt object is used to provide lead information for another
window object.

text -
Enter in this field a text string exactly as you want it to
appear.  It will be
automatically centered vertically.  If either the
WOF_JUSTIFY_CENTER or the WOF_-
JUSTIFY_RIGHT flag is set and text string is longer than the
length of the prompt field,
the field must be sized in order to display the entire text.

stringID -
Enter in this field a string that will distinguish the prompt
object from other objects.

flags -
The flags that control the presentation of the prompt are listed
in the field on the right
half of the window.  The flags are:

WOF_BORDER-Draws a single-line border around the object in
graphics mode. 

WOF_JUSTIFY_CENTER-Center-justifies the text within the prompt.

WOF_JUSTIFY_RIGHT-Right-justifies the text within the prompt.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the prompt object to occupy all the
remaining space of its parent
window.


--- UIF_REAL_HELP
Real Editor
A real number object is used to present and collect
floating-point numeric information. 
Decimal numbers will be displayed using decimal notation.  When
the decimal strings are
too large for the input field, they are automatically converted
to scientific notation. 

real -
Enter in this field the number that you want to appear in the
real number field. 

range -
If you want to specify a certain range of acceptable real number
values, enter in this field
the valid ranges.

userFunction -
If you want to have a user function associated with the real
number object, enter in this
field the name of the function.

stringID -
Enter in this field a string that will distinguish the real
object from other objects.

helpContext -
This field designates the help context to be associated with the
real number field.  Select
the combo box button to view a list of the available help
contexts.

flags -
The flags that control the presentation and operation of the real
number information are
listed in the field on the right.  These flags are:

WOF_AUTO_CLEAR-Automatically clears the numeric buffer if the
end-user
positions on the first character of the real number field
then presses a key.

WOF_BORDER-Draws a border around the real number object.

WOF_INVALID-Sets the initial status of the real number field to
be "invalid." 

WOF_JUSTIFY_CENTER-Center-justifies the numeric information
associated
with the real object.

WOF_JUSTIFY_RIGHT-Right-justifies the numeric information
associated with
the real object.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the real number field to occupy all
the remaining space of its
parent window.

WOF_NON_SELECTABLE-Prevents the real number object from being
selected. 

WOF_UNANSWERED-Sets the initial status of the real number field
to be
"unanswered."

WOF_VIEW_ONLY-Prevents the real number object from being edited.

WOAF_NON_CURRENT-The real number field cannot be made current.

--- UIF_STRING_HELP
String Editor
A string object is used to present and collect alphanumeric
string information.

text -
Enter text in this field exactly as you want it to appear in the
string object.

maxLength -
The number in this field determines the number of characters that
the string object will
display.

userFunction
- If you want to have a user function associated with the string
object, enter in this field
the name of the function.

stringID
- Enter in this field a string that will distinguish the string
object from other objects.

helpContext
- This field designates the help context to be associated with
the string.  Select the combo
box button to view a list of the available help contexts.

flags
- The flags that control the presentation of the string object
are listed in the field on the
right half of the window.  The flags are:

STF_LOWER_CASE-Converts all character input to lowercase values.

STF_PASSWORD-Causes the characters entered into the string field
to not be
echoed to the screen; rather, the "." character is printed for
each character typed.

STF_UPPER_CASE-Converts all character input to uppercase values.

STF_VARIABLE_NAME-Converts the space character to an underscore
value.

WOF_AUTO_CLEAR-Automatically clears the string buffer if the
end-user
positions on the first character of the string field then
presses a key.

WOF_BORDER-Draws a single line border around the object in
graphics mode. 

WOF_INVALID-Sets the initial status of the string field to be
"invalid."

WOF_JUSTIFY_CENTER-Center-justifies the string information within
the string
field.

WOF_JUSTIFY_RIGHT-Right-justifies the string information within
the string
field.

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights. 

WOF_NON_FIELD_REGION-Causes the string to not be a form field.

WOF_NON_SELECTABLE-Prevents the string object from being
selectable.

WOF_UNANSWERED-Sets the initial status of the string field to be
"unanswered."

WOF_VIEW_ONLY-Prevents the string from being edited.

WOAF_NON_CURRENT-The string cannot be made current.

--- UIF_TEXT_HELP
Text Editor
A text object is used to present and collect alphanumeric textual
information in a multi-
line format.

text
- Enter text in this field exactly as you want it to appear in
the text object.

maxLength
- The number in this field determines the number of characters
that the text object will
display.

userFunction
- If you want to have a user function associated with the text
object, enter in this field the
name of the function.

stringID
- Enter in this field a string that will distinguish the text
object from other objects.

helpContext
- This field designates the help context to be associated with
the text field.  Select the
combo box button to view a list of the available help contexts.

options and flags
- The options that control the presentation of the text field are
listed in the upper portion
of the field on the right half of the window.  These options are:

Vertical Scroll Bar-Places a vertical scroll bar inside the right
border of the text
field.

Horizontal Scroll Bar-Places a horizontal scroll bar inside the
bottom border of the
text field.

The flags that control the presentation of the text object are
listed in the field in the lower
portion of the field on the right half of the window.  The flags
are:

WNF_NO_WRAP-Disables the default word wrap in the text field.

WOF_AUTO_CLEAR-Automatically clears the text buffer if the
end-user positions
on the first character of the text field and then presses a key.

WOF_BORDER-Draws a single line border around the text object.

WOF_INVALID-Sets the initial status of the text field to be
"invalid."

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights. 

WOF_NON_FIELD_REGION-Causes the text object to occupy any
remaining space within the parent
window.

WOF_NON_SELECTABLE-Prevents the text object from being selected.

WOF_UNANSWERED-Sets the initial status of the text field to be
"unanswered." 

WOF_VIEW_ONLY-Prevents the text object from being edited.

WOAF_NON_CURRENT-The text object cannot be made current.

--- UIF_TIME_HELP
Time Editor
A time field displays and collects time information.

time
- Enter in this field the time that you want to appear in the
time object.

range
- If you want to specify a certain range of acceptable time
values, enter in this field the
valid time ranges.

userFunction
- If you want to have a user function associated with the time
object, enter in this field the
name of the function.

stringID
- Enter in this field a string that will distinguish the time
object from other objects.

helpContext
- This field designates the help context to be associated with
the time field.  Select the
combo box button to view a list of the available help contexts. 
If you select one of the
help contexts listed, the help message of that context will be
displayed whenever the user
positions on the time and requests help.

flags
- The flags that control interpretation, presentation, and
operation of the time information
are listed in the field on the right.  These flags are:

TMF_COLON_SEPARATOR-Separates each time variable with a colon.

TMF_HUNDREDTHS-Includes the hundredths value in the time.

TMF_LOWER_CASE-Converts the time to lower-case.

TMF_NO_HOURS-Does not display nor interpret an hour value for the
time object.

TMF_NO_MINUTES-Does not display nor interpret a minute value for
the
time object.

TMF_NO_SEPARATOR-Does not use any separator characters to delimit
the time
values.

TMF_SECONDS-Includes the seconds value in the time.

TMF_SYSTEM-Fills a blank time with the system time.

TMF_TWELVE_HOUR-Forces the time to be displayed and interpreted
using a
12 hour clock.

TMF_TWENTY_FOUR_HOUR-Forces the time to be displayed and
interpreted
using a 24 hour clock.

TMF_UPPER_CASE-Converts the time to upper-case.

TMF_ZERO_FILL-Forces the hour, minute, and second values to be
zero filled
when their values are less than 10.

WOF_AUTO_CLEAR-Automatically clears the time buffer if the
end-user
positions on the first character of the time field  and then
presses a key.

WOF_BORDER-Draws a border around the time object.

WOF_INVALID-Sets the initial status of the time field to be
"invalid."

WOF_JUSTIFY_CENTER-Center-justifies the time information within
the time
field.

WOF_JUSTIFY_RIGHT-Right-justifies the time information within the
time field.

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights. 

WOF_NON_FIELD_REGION-Causes the time object to not be a form
field.

WOF_NON_SELECTABLE-Prevents the time object from being
selectable.

WOF_UNANSWERED-Sets the initial status of the time field to be
"un-
answered."

WOF_VIEW_ONLY-Prevents the time string from being modified.

WOAF_NON_CURRENT-The time object cannot be made current.

--- UIF_POP_ITEM_HELP
Pop-Up Item Editor
A pop-up item is used to display and select options associated
with a list of menu items. 
It can be attached to a pop-up menu, to a pull-down item (as the
second level of selection
within a pull-down menu), or to another pop-up item. The
multi-level effect of a pop-up menu or a pull-down menu is
further achieved by
adding sub-pop-up items to the parent pop-up item.  The design
tool will allow you to continue adding additional
levels as long as there is available memory for them.

text
- Enter in this field text exactly as you want it to appear on
the pop-up item.  It will be
automatically centered vertically.

value
- This field allows you to enter in a value that serves as a
unique identification for a pop-up
item.  This allows you to define one user-function that looks at
the pop-up item values,
instead of several user-functions that are tied to each pop-up
item object.  If the MNIF_-
SEND_MESSAGE flag is set, the value must be an event type.

userFunction
- If you want to have a user function associated with the pop-up
item, enter in this field the
name of the function.  This user function must be defined
somewhere in your code so that
the object table, created by the design tool, can retrieve it.

stringID
- Enter in this field a string that will distinguish the pop-up
item object from other objects.

helpContext
- This field designates the help context to be associated with
the pop-up item.  Select the
combo box button to view a list of the available help contexts. 
If you select one of the
context files listed, the help message of that file will be
displayed whenever the user
positions on the pop-up item and requests help.  (For information
on creating help
contexts, see the Help Editor section in Chapter 17 of this
manual.)

Objects
- This field displays the pop-up items, listed by their string
identifications, that are attached
to the current pop-up item.  Select one of these items, and its
editor will appear. 

flags
- The flags that control the presentation and operation of the
pop-up item are listed in the
field on the right half of the window.  The flags are:

MNIF_CHECK_MARK-Marks the first position of the menu item's
string infor-
mation with a check-mark if the item has been selected.

MNIF_MAXIMIZE-Causes the menu item to be selectable only when the
parent
window can be maximized.

MNIF_MINIMIZE-Causes the menu item to be selectable only when the
parent
window can be minimized.

MNIF_MOVE-Causes the menu item to be selectable only when the
parent window
can be moved.

MNIF_RESTORE-Causes the menu item to be selectable only when the
parent
window is in a maximized or minimized state.

MNIF_SEND_MESSAGE-Causes the event associated with the menu
item's value
to be created and put on the event manager when the menu item is
selected.

MNIF_SEPARATOR-The menu item is a separator (i.e., a horizontal
line used to
separate menu items).

MNIF_SIZE-Causes the menu item to be selectable only when the
parent window
can be sized.

BTF_DOUBLE_CLICK-Completes the item's action when the item has
been
selected twice within a certain period of time.

BTF_DOWN_CLICK-Completes the item's action on an item down-click,
rather
than on a down-click and release action.

BTF_NO_TOGGLE-Does not toggle the item's WOS_SELECTED status
flag.

BTF_SEND_MESSAGE-Causes the event associated with the menu item's
value
to be created and put on the event manager when the menu item is
selected.

WOF_BORDER-Draws a single line border around the pop-up item in
graphics mode.

WOF_JUSTIFY_CENTER-Center-justifies the text information
associated with the
pop-up item.

WOF_JUSTIFY_RIGHT-Right-justifies the text information associated
with the
pop-up item.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the pop-up item to occupy all the
remaining space of its parent window.

WOF_NON_SELECTABLE-Prevents the pop-up item from being selected.

WOAF_NON_CURRENT-Prevents the item from being made current.

Add Item
- Selecting this button causes an additional pop-up item to be
added to the current pop-up
item.

--- UIF_GROUP_HELP
Group Editor
The group object is used to allow physical grouping of window
objects.  For example, a
series of radio buttons can be grouped together by first creating
a group object and then
adding the radio buttons.

text
- Enter in this field text exactly as you want it to appear in
the upper left corner of the
group object's border.

stringID
- Enter in this field a string that will distinguish the group
object from other objects.

Objects
- This field displays the objects, listed by their string
identifications, that are currently
attached to the group object.

flags
- The flags that control the presentation and operation of the
group are listed in the field
on the right half of the window.  The flags are:

WNF_BITMAP_CHILDREN-Used to denote that some of the group's
sub-objects
contain bitmaps.

WNF_SELECT_MULTIPLE-Allows multiple items within the group to be
selected.

WOF_BORDER-In graphics mode, this flag draws a single line border
around the
group box.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the group box to occupy any remaining
space within the parent window.

WOF_NON_SELECTABLE-Prevents the group from being selected.

--- UIF_BIGNUM_HELP
Bignum Editor
A bignum object is used to display and collect numeric
information.  It can be formatted
in various ways, such as for numbers presented as percentages,
currency, and credit.

bignum
- Enter in this field the number that you want to appear in the
bignum field.  The number
will be displayed with the number of decimal places designated by
the flags you have set. 

range
- If you want to specify a certain range of acceptable bignum
values, enter in this field the
valid ranges.

userFunction
- If you want to have a user function associated with the bignum
object, enter in this field
the name of the function.

stringID
- Enter in this field a string that will distinguish the bignum
object from other objects.

helpContext
- This field designates the help context to be associated with
the bignum field.  Select the
combo box button to view a list of the available help contexts.

flags
- The flags that control the presentation and operation of the
bignum information are listed
in the field on the right.  These flags are:

NMF_CURRENCY-Displays the number with the country-specific
currency
symbol.

NMF_CREDIT-Displays the number with the `(' and `)' credit
symbols whenever
the number is negative.

NMF_COMMAS-Displays the number with commas.

NMF_DECIMAL(decimal)-Displays the number with a decimal point at
a fixed
location.

NMF_PERCENT-Displays the number with a percentage symbol.

WOF_AUTO_CLEAR-Automatically clears the numeric buffer if the
end-user
positions on the first character of the bignum field then
presses a key.

WOF_BORDER-Draws a border around the bignum object.

WOF_INVALID-Sets the initial status of the bignum field to be
"invalid." 

WOF_JUSTIFY_CENTER-Center-justifies the numeric information
associated
with the number object.

WOF_JUSTIFY_RIGHT-Right-justifies the numeric information
associated with
the number object.

WOF_NON_SELECTABLE-Prevents the bignum object from being
selected.

WOF_UNANSWERED-Sets the initial status of the bignum field to be
"unanswered."

WOF_VIEW_ONLY-Prevents the bignum object from being edited.

--- UIF_POP_MENU_HELP
Pop-Up Menu Editor
A pop-up menu acts as a structure for selectable menu items which
are presented in rows
and columns.  A selectable menu is created by adding pop-up items
to the pop-up menu. 
The pull-down menu object is automatically created with one
pull-down item attached to
it.  

stringID
- Enter in this field a string that will distinguish the pop-up
menu object from other objects.

helpContext
- This field designates the help context to be associated with
the pop-up menu.  Select the
combo box button to view a list of the available help contexts.

Objects
- This field displays the pop-up items, listed by their string
identifications, that are currently
attached to the pop-up menu.  Select one of these items, and its
editor will appear.

flags
- The flags that control the presentation of the pop-up menu
object are listed in the field
on the right half of the window.  The flags are:

WNF_AUTO_SORT-Assigns a compare function to alphabetize the items
within
the pop-up menu.

WNF_BITMAP_CHILDREN-Used to denote that some of the pop-up menu's
pop-
up items contain bitmaps.

WNF_NO_WRAP-Causes the pop-up menu not to wrap when scrolling.

WNF_SELECT_MULTIPLE-Allows multiple items within the pop-up menu
to
be selected.

WOF_BORDER-In graphics mode, this flag draws a single line border
around the
pop-up menu.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the pop-up menu to occupy any
remaining space within the parent window.

WOF_NON_SELECTABLE-Prevents the pop-up menu from being selected.

Add Item
- Selecting this button causes a pop-up item to be added to the
pop-up menu.

--- UIF_PULL_ITEM_HELP
Pull-Down Item Editor
A pull-down item serves as the first level of selection in a
pull-down
menu.  The multi-level effect of a pull-down menu is further
achieved by a
to the pull-down item.

text
- Enter in this field text exactly as you want it to appear on
the pull-down item.

value
- This field allows you to enter in a value that serves as a
unique identification for a pull-
down item.

userFunction
- If you want to have a user function associated with the
pull-down item, enter in this field
the name of the function.

stringID
- Enter in this field a string that will distinguish the
pull-down item object from other
objects.

helpContext
- This field designates the help context to be associated with
the pull-down item.  Select
the combo box button to view a list of the available help
contexts.

Objects
- This field displays the pop-up items, listed by their string
identifications, that are currently
attached to the pull-down item.  Select one of these items, and
its editor will appear. 

flags
- The flags that control the presentation and operation of the
pull-down item are listed in
the field on the right half of the window.  The flags are:

WNF_AUTO_SORT-Assigns a compare function to alphabetize the items
within
the pull-down item's sub-menu.

WNF_BITMAP_CHILDREN-Used to denote that some of the pull-down
item's
pop-up items contain bitmaps.

WNF_NO_WRAP-Causes the pull-down item's menu not to wrap when
scrolling.

BTF_REPEAT-Causes the pull-down item to be re-selected if it
remains selected for a
certain period of time.

BTF_SEND_MESSAGE-Causes the event associated with the pull-down
item's
value to be created and put on the event manager when the
pull-down item is
selected.

WOF_NON_SELECTABLE-Prevents the pull-down item object from being
selected.

WOAF_NON_CURRENT-The item cannot be made current.

Add Item
- Selecting this button causes a pop-up item to be added to the
pull-down item.

--- UIF_PULL_MENU_HELP
Pull-Down Menu Editor
A pull-down menu acts as a structure for selectable menu items
that appear in a single
horizontal line.  A multi-level selectable menu is created by
adding pull-down items and pop-up items to
the pull-down menu.  The pull-down menu object is automatically
created with one pull-down
item attached to it.

stringID
- Enter in this field a string that will distinguish the
pull-down menu object from other
objects.

helpContext
- This field designates the help context to be associated with
the pull-down menu.  Select
the combo box button to view a list of the available help
contexts.

Objects
- This field displays the pull-down items, listed by their string
identifications, that are
currently attached to the pull-down menu.  Select one of these
items, and its editor will
appear.

flags
- The flags that control the presentation of the pull-down menu
object are listed in the field
on the right half of the window.  The flags are:

WOF_BORDER-In graphics mode, this flag draws a single line border
around the
pull-down menu.

WOF_NON_SELECTABLE-Prevents the pull-down menu from being
selected. 

WNF_AUTO_SORT-Assigns a compare function to alphabetize the items
within
the pull-down menu.

WNF_NO_WRAP-Causes the pull-down menu not to wrap when scrolling.

Add Item
- Selecting this button causes a pull-down item to be added to
the pull-down menu.

--- UIF_SCROLL_BAR_HELP
Scroll Bar Editor
A scroll bar is most often used to move through information in an
associated window, list box, or text field so that additional
data which is hidden
outside of the displayed portion can be viewed.  The scroll bar
option, however,
is not designed for such use.  Instead, creating a scroll bar
directly from the menu
(or object bar) causes it to be added to the current resource,
independent of any other
object.  For example, such a scroll bar could be used as a volume
control for an
application.

NOTE: To associate a scroll bar with a window, a text field, or a
vertical list,
simply select the vertical and/or horizontal scroll bar option or
flag available in the editor for each of these
objects.

flags
- The flags that control the presentation and operation of the
vertical scroll bar are listed
in the center field of the window.  The flags are:

SBF_HORIZONTAL-Defines the scroll bar object to be a horizontal
scroll bar.

SBF_VERTICAL-Defines the scroll bar object to be a vertical
scroll bar.

WOF_BORDER-Draws a single line border around the scroll bar
object.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the scroll bar to occupy all the
remaining space of
its parent window.

WOF_NON_SELECTABLE-Prevents the scroll bar from being selected. 

--- UIF_WINDOW_HELP
Window Editor
A window is used as a controlling structure for displaying and
interacting with other
objects.  This object is known as a child window in order to
distinguish it from the main
resource window to which it must be attached.

By default, the window is created with a title, a system button,
a maximize button, and
a minimize button.  Other objects can be added by simply
selecting them from the menu
or object bar and placing them on the window.

minIcon
- This field designates the icon to be associated with the window
when it is minimized. 
Select the combo box button to view a list of the available icon
images.

stringID
- Enter in this field a string that will distinguish the child
window from other objects.

helpContext
- This field designates the help context to be associated with
the child window.  Select the
field's combo box button to view a list of the available help
contexts.

Objects
- This field displays the objects, listed by their string
identifications, that are currently
attached to the child window.

options and flags
- The options that control the presentation of the child window
are listed in the upper
portion of the field on the right half of the window.  The
options are:

Border-Draws a three-dimensional border around the outer
perimeter of the
window.

Maximize Button-Attaches a maximize button to the window that
will enlarge the
window to its maximum size on the screen when selected.

Minimize Button-Attaches a minimize button to the window that
will reduce the
window to its minimum size on the screen when selected.

System Button-Attaches a system button to the window.  When
selected, a system
button displays the following selectable options: Restore, Move,
Size, Minimize,
Maximize, and Close.

Title-Attaches a title to the window.  A title is used to display
short textual
information about its parent window and, when clicked on with a
mouse, allows you
to move the window on the screen.

Scroll Bar Corner-Attaches a scroll bar corner to the window.  A
scroll bar corner
is the grey area between a horizontal and a vertical scroll bar.

Vertical Scroll Bar-Attaches a vertical scroll bar to the window,
allowing the
information within the window to be scrolled vertically.  The
scroll bar will automatically
occupy the furthest available position inside the window's right
border.

Horizontal Scroll Bar-Attaches a horizontal scroll bar to the
window, allowing the
information within the window to be scrolled horizontally.  The
scroll bar will
automatically occupy the furthest available position inside the
window's bottom
border.

The flags that control the presentation and operation of the
child window are listed in the upper
portion of the field on the right half of the window.  The flags
are:

WOF_BORDER-Draws a single line border around the window.

WOF_MINICELL-Uses mini-cell values to determine the mini-cell
heights. 

WOF_NON_FIELD_REGION-Causes the window to occupy all the
remaining space of its parent window.

WOF_NON_SELECTABLE-Prevents the window from being selected.

WOAF_DIALOG_OBJECT-Creates the window as a dialog box.

WOAF_LOCKED-Prevents the user from removing the window from the
screen
display.

WOAF_MDI_OBJECT-Creates the window as an MDI window.

WOAF_MODAL-Prevents any other window from receiving event
information
from the window manager.

WOAF_NO_DESTROY-Prevents the window manager from calling the
window's
destructor.

WOAF_NO_MOVE-Prevents the end-user from changing the screen
location of
the window during an application.

WOAF_NON_CURRENT-The window cannot be made current. 

WOAF_NO_SIZE-Prevents the end-user from changing the size of the
window
during an application.

WOAF_TEMPORARY-Causes the window to only occupy the screen
temporarily. 

--- UIF_COMBO_BOX_HELP
Combo Box Editor
A combo box is a combination of a string field and a scrollable
list box.  It is used to
display a list of selectable items.  The scrollable list is
displayed when the button to the right of the string field is
selected. 
When one of the items of that list is selected, it is copied into
the string field and the list
box disappears.  If the string field is editable, the user can
enter text and the item in the
list that most closely matches the characters typed will be
highlighted.  The user can then
select the item to copy it back into the string field.

Objects are added to the combo box's list by selecting them from
the menu or object bar
and placing them on the combo box object.  By default, they will
be automatically aligned
in a single column in the order in which they were created.

compare
- If you want to have a compare function associated with the
combo box, enter in this field
the name of the function.  A compare function determines the
order of list items and must
be defined somewhere in your code so that the object table,
created by the design tool,
can retrieve it.

stringID
- Enter in this field a string that will distinguish the combo
box object from other objects.

helpContext
- This field designates the help context to be associated with
the combo box.  Select the
help context field's combo box button to view a list of the
available help contexts.

Objects
- This field displays the objects, listed by their string
identifications, that are currently
attached to the combo box.

options and flags
- The flags that control the presentation and operation of the
combo box are listed in the
field on the right half of the window.  The flags are:

Vertical Scroll Bar-Places a vertical scroll bar inside the right
border of the combo
box list field.

WNF_AUTO_SORT-Assigns a compare function to alphabetize the
strings within
the list.

WNF_BITMAP_CHILDREN-Should be set when items other than strings
are
added to the combo box.

WNF_NO_WRAP-Does not allow the user to scroll to the top of the
combo box
list by cursoring down at the bottom of the list.

WOF_AUTO_CLEAR-Automatically clears the edit buffer if the
end-user positions
on the combo box and presses a non-movement key.

WOF_BORDER-Draws a border around the combo box object.

WOF_JUSTIFY_CENTER-Center-justifies the string associated with
the combo
box's string field.

WOF_JUSTIFY_RIGHT-Right-justifies the string associated with the
combo box's
string field.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the combo box to not be a form field.

WOF_NON_SELECTABLE-Prevents the combo box object from being
selected. 

WOF_UNANSWERED-Sets the initial status of the combo box to be
"unanswered,"which is displayed as blank space on the screen.

WOF_VIEW_ONLY-Prevents the combo box from being edited.

WOAF_NON_CURRENT-The combo box cannot be made current.

--- UIF_TOOL_BAR_HELP
Tool Bar Editor
A tool bar is used as a controlling structure for a set of
selectable window objects.  It
differs from the pull-down menu in that a variety of objects can
be added to
it--not just
string items.  The tool bar will automatically occupy the
upper-most area available in a
window, positioning itself directly below the pull-down menu, if
one exists.  Multiple tool
bars may be added to a window.

An object can be added to the tool bar by selecting the desired
object from the control
window's menu or object bar and placing it on the resource
window's tool bar.  The
control window's object bar itself is an example of a group of
bitmapped buttons that
have been attached to a tool bar.

stringID
- Enter in this field a string that will distinguish the tool bar
from other objects.

helpContext
- This field designates the help context to be associated with
the tool bar.  Select the combo
box button to view a list of the available help contexts.

Objects
- This field displays the objects, listed by their string
identifications, that are currently
attached to the tool bar.

flags
- The flags that control the presentation and operation of the
tool bar are listed in the field
on the right half of the window.  The flags are:

WNF_AUTO_SORT-Assigns a compare function to alphabetize the items
within
the tool bar.

WNF_BITMAP_CHILDREN-Used to denote that some of the tool bar's
sub-objects
contain bitmaps.

WNF_NO_WRAP-Causes the tool bar not to wrap when scrolling.

WNF_SELECT_MULTIPLE-Allows multiple items within the tool bar to
be
selected.

WOF_BORDER-In graphics mode, this flag draws a single line border
around the
tool bar.

WOF_NON_FIELD_REGION-Causes the tool bar to occupy any remaining
space within the parent window.

WOF_NON_SELECTABLE-Prevents the tool bar from being selected.

--- UIF_VLIST_HELP
Vertical List Editor
A vertical list is used to display items in a single-column
fashion.  The list is only
scrollable vertically.  A vertical list is actually a framework
to which
other objects can be attached.  These objects will be aligned in
a single-column fashion
automatically.  When more items are added to the list than can be
displayed, a vertical
scroll bar is automatically added.

compare
- If you want to have a compare function associated with the
vertical list, enter in this field
the name of the function.  A compare function determines the
order of list items and must
be defined somewhere in your code so that the object table,
created by the design tool,
can retrieve it.

stringID
- Enter in this field a string that will distinguish the vertical
list object from other objects.

helpContext
- This field designates the help context to be associated with
the vertical list.  Select the
combo box button to view a list of the available help contexts.

Objects
- This field displays the objects, listed by their string
identifications, that are currently
attached to the vertical list.

options and flags
- The options and flags that control the presentation and
operation of the vertical list are
listed in the field on the right half of the window.  The flags
are:

Vertical Scroll Bar-Places a vertical scroll bar inside the right
border of the text
field.

WNF_AUTO_SORT-Assigns a compare function to alphabetize the
strings within
the list.  If this flag is used, the compare function value
should be NULL.

WNF_BITMAP_CHILDREN-Used to denote that some of the list's sub
objects
contain bitmaps.

WNF_NO_WRAP-Causes the list not to wrap when scrolling.

WNF_SELECT_MULTIPLE-Allows multiple items within the vertical
list to be
selected.

WOF_BORDER-In graphics mode, this flag draws a single line border
around the
list box.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-The list box is not a form field.

WOF_NON_SELECTABLE-Prevents the list from being selected.

--- UIF_HLIST_HELP
Horizontal List Editor
A horizontal list is used to display related information in a
multiple-column fashion within
a window.  The list is only scrollable horizontally.  A
horizontal list is actually a framework to which
other objects can be attached.  The items will be aligned
automatically in rows and columns.
When more items are added to the list than can be displayed, a
horizontal scroll bar is
automatically added. 

cellWidth
- Enter in this field a number to specify the maximum cell width
of a single list item.  If
the list is wider than the specified width, it will be displayed
with multiple columns.

cellHeight
- Enter in this field a number to specify the maximum cell height
of a single list item.  If
the list is taller than the specified height, it will be
displayed with multiple rows.

compare
- If you want to have a compare function associated with the
horizontal list, enter in this
field the name of the function.  A compare function determines
the order of list items and
must be defined somewhere in your code so that the object table,
created by the design
tool, can retrieve it.

stringID
- Enter in this field a string that will distinguish the
horizontal list object from other objects.

helpContext
- This field designates the help context to be associated with
the horizontal list.  Select the
combo box button to view a list of the available help contexts.

Objects
- This field displays the objects, listed by their string
identifications, that are currently
attached to the horizontal list.

options and flags
- The options and flags that control the presentation and
operation of the horizontal list are
listed in the field on the right half of the window.  The flags
are:

Horizontal Scroll Bar-Places a horizontal scroll bar inside the
bottom border of the
text field.

WNF_AUTO_SORT-Assigns a compare function to alphabetize the
strings within
the list.  If this flag is used, the compare function value
should be NULL.

WNF_BITMAP_CHILDREN-Used to denote that some of the list's sub
objects
contain bitmaps.

WNF_NO_WRAP-Causes the list not to wrap when scrolling.

WNF_SELECT_MULTIPLE-Allows multiple items within the horizontal
list to
be selected.

WOF_BORDER-In graphics mode, this flag draws a single line border
around the
list box.

WOF_MINICELL-Uses cell widths and cell heights that are 1/10 the
size of
regular cell coordinates.

WOF_NON_FIELD_REGION-Causes the list to occupy any remaining
space within the parent window.

WOF_NON_SELECTABLE-Prevents the list from being selected.

--- IMAGE_EDITOR_HELP
Image Editor
The image editor allows you to create icon and bitmap images that
can be assigned to
other objects in your application.  This option only has effect
in graphics mode.

colors field
- The available colors are displayed in this field.  To select a
color, click on it with the
mouse.

drawing field
- This field is the drawing area where you create your icon.  You
can paint one pixel at a
time by positioning on it and pressing a mouse button, or you can
paint in continuous
motion by holding down a mouse button and dragging the cursor.

image field
- This area displays the image in its actual size as you create
it.

Screen
- This field is used when you want to have part of your image to
be transparent (i.e., to
show through to the screen behind it).  Whichever mouse button is
used to click on this
field will have the ability to draw the transparent region.  For
example, if you want to
create a window icon that displays the area underneath it, you
could draw the frame for
the window with a color from the color field and then click on
the "Screen" field and
fill the frame in.

left/right
- The box below "left" displays the color selected by the left
mouse button.  When you
position the cursor anywhere in the "bitmap" area and press the
left mouse button, the
color shown in the "left" box will be painted onto the pixel
underneath the cursor.

The box below "right" displays the color selected by the right
mouse button.  When you
position the cursor anywhere in the "bitmap" area and press the
right mouse button, the
color shown in the "right" box will be painted onto the pixel
underneath the cursor.

If either the right or the left mouse buttons have selected the
"Screen" field instead of
a color from the colors field, the appropriate box of the
"left/right" field will be grey.

--- HELP_EDITOR_HELP
Help Editor
The help editor allows you to create help contexts to be used
throughout your application.

title
- Enter in this field a title to be displayed on the help
window's title bar.

message
- Enter in this field the text to be displayed as help
information within the help window.

Context options - The context options of the window's pull-down
menu
control the general operations of the help editor.

--- ADD_ITEM_HELP
Add Item Button
Selecting this button causes a child item to be added to the
current
menu object.

--- TITLE_HELP
Title
Enter in this field a title which will be displayed on the title
bar
of the window.  It will be automatically centered vertically and
horizontally.

--- FILE_OK_HELP
OK Button
Selecting this button causes the designated action (i.e., new,
open,
save as, or delete) to take effect on the file indicated at the
"File Name"
prompt.

--- FILE_HELP_BUTTON_HELP
Help Button
Additional information about file operations appears in a help
window when this button is selected.  To close the help window,
select the "Close" option from the system button's menu, double
click on the system button with the mouse, or press Alt <F4>.

--- RESOURCE_OK_HELP
OK Button
Selecting this button causes the designated action (i.e., load,
store as, or delete) to take effect on the resource indicated at
the
"StringID" prompt.

--- IMAGE_OK_HELP
OK Button
Selecting this button causes the designated action (i.e., new,
load,
save as, or delete) to take effect on the image indicated at the
"Image Name" prompt.

--- CONTEXT_OK_HELP
OK Button
Selecting this button causes the designated action (i.e., new,
load,
save as, or delete) to take effect on the help context indicated
at the
"Context Name" prompt.

--- FILE_WINDOW_HELP
File Operations
Interaction with the fields of the New, Open, Save As, and Delete
windows
is accomplished as follows:

File Name - Enter the name of the file to be created, opened,
saved, or deleted
here.  If you do not include it yourself, a ".DAT" postfix will
be
automatically attached to the name.

Drives - This field displays other drives that are available on
your
system.  Selecting a drive causes the files and directories on
that drive to
be displayed in their respective fields.

Directory - This field displays other available directories of
the current
drive.  ".." represents the parent directory, and, if selected,
will
display the other sub-directories of the current path, all of
which
are also selectable.

Files - Other .DAT files created with Zinc Designer that belong
to the
current directory are listed in this field.  If one of these
files is
selected, its name will appear at the "File name" prompt.

--- RESOURCE_WINDOW_HELP
Resource Operations
Interaction with the fields of the Load, Store As, and Delete
windows
is accomplished as follows:

StringID - This field contains the string identification for the
current
resource.  The default string identification for a resource
window is "RESOURCE" plus a unique number
corresponding to the order in which it was created.  For example,
the screen
identification for the first resource window created on the
screen would be
"RESOURCE_1."  You can assign your own identification to the
resource by entering a different string at the prompt.

Resources - This field displays the resources that are available
in the current
file.  The resources are listed by their stringID's in
alphabetical
order.  If one of these is selected, its string identification
will
appear at the "StringID" prompt.

--- CONTEXT_WINDOW_HELP
Context Operations
Interaction with the fields of the New, Load, Save As, and Delete
windows
is accomplished as follows:

Context Name - Enter the name of the context to be created,
opened, saved, or deleted
here.

Contexts - Other help contexts that have been created with the
help editor in the current
application file are listed in the field in the center of the
window.  If one of these
contexts is selected, its name will appear at the "Context name"
prompt.

--- IMAGE_WINDOW_HELP
Image Operations
Interaction with the fields of the New, Load, Save As, and Delete
windows
is accomplished as follows:

Image Type - This field designates the type of image--bitmap or
icon--to be
created.  Select the combo box button or press the <down arrow>;
then select
one of these two options.  If the image will be designed for use
with an icon,
select "Icon."  For use with all other objects, select "Bitmap."

Image Name - Enter the name of the image to be created, opened,
saved, or deleted
here.

Image Width - Enter in the "Width" field the desired pixel width
for the image.  If the image
type is icon, the width must be 32.

Image Height - Enter in the "Height" field the desired pixel
height for the image.  If the image
type is icon, the width must be 32.

Images - Other images of the current type (i.e., bitmap or icon)
that have been created
with the image editor in the current application file are listed
in the field in the
center of the window.  If one of these images is selected, its
name will appear
at the "Image name" prompt.

--- RESOURCE_HELP_BUTTON_HELP
Help Button
Additional information about resource operations appears in a
help
window when this button is selected.  To close the help window,
select the "Close" option from the system button's menu, double
click on the system button with the mouse, or press Alt <F4>.

--- CONTEXT_HELP_BUTTON_HELP
Help Button
Additional information about help context operations appears in a
help
window when this button is selected.  To close the help window,
select the "Close" option from the system button's menu, double
click on the system button with the mouse, or press Alt <F4>.

--- IMAGE_HELP_BUTTON_HELP
Help Button
Additional information about image operations appears in a help
window when this button is selected.  To close the help window,
select the "Close" option from the system button's menu, double
click on the system button with the mouse, or press Alt <F4>.

--- PREF_WIN_HELP
Preferences
The "Preferences..." option allows you to change the default
settings of Zinc Designer. 

Backups - Enter in this field the number of backups that you
would like the designer to make each
time a save operation is performed.

Options - This field presents the options for what can be
displayed in the design tool's windows. 
Each is presented as a check box that toggles, and any number can
be selected at one
time.  The options available are: 

Object Bar-Causes an object bar to be displayed in the upper-most
available region
of the window.  (NOTE: An object bar will always appear above a
status bar if both
are present within a window.)

Status Bar-Causes a status bar to be displayed in the upper-most
available region
of the window.

Help Bar-Causes a help bar to be displayed in the lower-most
available region of
the window.

Bitmaps in Menus-Allows bitmap images to be displayed in menus.

Mini-Cell - This field allows you to set the default coordinate
mini-cell ratios.  The default width and
height are 1/10.

Object Bar Buttons - This field contains the objects that can be
included in an object bar.  Selecting one causes
it to be represented on the tool bar in the format specified by
"Object Buttons" (i.e.,
bitmap and/or text).  Each is presented as a check box that
toggles, and any number can
be selected at one time.

Object Buttons - This field contains the options for the
presentation of object buttons.

Bitmap-Allows only bitmap images to be displayed on an object
button.

Text-Allows only text to be displayed on an object button.

Bitmap and Text-Allows both bitmaps and text to be displayed on
an object
button.

OK - Selecting this button closes the "Preferences" window and
causes the information
selected to take effect.  If no information has been entered
within the window, it will
close and no other action will take place.

Cancel - Selecting this button causes the window to close without
executing any changes.

Help - Additional information about default settings appears when
this button is selected.

The help bar at the bottom of the window displays instructions
for interaction with the fields
of the "Preferences" window.

--- BACKUPS_HELP
Backups
Enter in this field the number of backups that you would like the
designer to make each
time a save operation is performed.  Each backup file will be
saved under the same name
as the main file but with a postfix that indicates the backup
number of the copy.  For
example, a file with the name of TEST.DAT will have a backup copy
called TEST.BK1
if only "1" is entered at the prompt.  If any number greater than
"1" is entered at the
prompt, each time a save operation occurs another backup file
will be created, up to the
maximum specified.  For example, a "3" at the prompt will cause
the creation of a
TEST.BK1 file at the first save operation, a TEST.BK2 file at the
second save, and a
TEST.BK3 at the third save.  Thereafter, these three backup files
would be updated on
subsequent saves, with the most recent information being saved in
TEST.BK1 and the
oldest information in TEST.BK3.

--- OPTIONS_HELP
Options
This field presents the options for what can be displayed in the
design tool's windows. 
Each is presented as a check box that toggles, and any number can
be selected at one
time.  The options available are: 

Object Bar-Causes an object bar to be displayed in the upper-most
available region
of the window.  (NOTE: An object bar will always appear above a
status bar if both
are present within a window.)

Status Bar-Causes a status bar to be displayed in the upper-most
available region
of the window.

Help Bar-Causes a help bar to be displayed in the lower-most
available region of
the window.

Bitmaps in Menus-Allows bitmap images to be displayed in menus.

--- MINICELL_HELP
Mini-Cell
This field allows you to set the default coordinate mini-cell
ratios.  The default width and
height are 1/10.

--- OBJ_BAR_BUTTN_HELP
Object Bar Buttons
This field contains the objects that can be included in an object
bar.  Selecting one causes
it to be represented on the tool bar in the format specified by
"Object Buttons" (i.e.,
bitmap and/or text).  Each is presented as a check box that
toggles, and any number can
be selected at one time.

--- OBJ_BUTTONS_HELP
Object Buttons
This field contains the options for the presentation of object
buttons.

Bitmap-Allows only bitmap images to be displayed on an object
button.

Text-Allows only text to be displayed on an object button.

Bitmap and Text-Allows both bitmaps and text to be displayed on
an object
button.

--- PREF_OK_HELP
OK Button
Selecting OK closes the "Preferences" window and causes the
information selected to take effect.

--- PREF_HELP_BTTN_HELP
Help Button
Additional information about default settings appears in a help
window when this button is selected.  To close the help window,
select the "Close" option from the system button's menu, double
click on the system button with the mouse, or press Alt <F4>.

--- ABOUT_DESIGN_HELP
About Zinc Designer
  Zinc Designer 3.0 allows you to interactively create your
application
screens using Zinc objects.  Simply select window objects from
the
menu or tool bar and place them on the screen.  You can then
easily
customize the objects with Zinc Designer's interactive
editors--just
double click on an object to call its editor.

  After creating your screens, you save them to disk in a
platform-independent persistent object file with a .DAT
extension. 
You add these resources to your application with one line of
code. 
Resources you create with the Windows version of Zinc Designer
can be
opened and edited with the DOS version and vice versa.

  Copyright (C) 1991, 1992 Zinc Software Incorporated.  All
Rights
Reserved.

--- HELP_MSG_HELP
Message
Enter in this field the text to be displayed as help information
within the help window.

--- COMBO_HEIGHT_HELP
Height
The height parameter determines the height (in cells) of the list
which drops down when the combo-box is selected.
